Bossa Studios launches Worlds Adrift, the first game built on Improbable’s SpatialOS

INSUBCONTINENT EXCLUSIVE:
environment and will continue to do so, Worlds Adrift sees its wider public outing today via the Steam Early Access program.The new game,
startups routinely hold, is attempting to pull off a number of firsts.For starters (and probably most noteworthy to TechCrunch readers), it
need to go beyond the limitations of traditional server architectures.Improbable raised a whopping $502 million last May from Softbank and
Bossa Studios team, the stakes are even higher
way above its weight, even if the team has a lot of gaming industry pedigree.In a video call with two of its founders, Roberta Lucca and
Henrique Olifiers, they were visibly excited by the launch but conceded a large amount of pre-launch nerves
When the Worlds Adrift concept was first conceived during that soon-to-be infamous game jam several years ago, it was indefinitely put on
its largest undertaking, has likely paid off.The other first, explained Lucca and Olifiers, is the sheer open-ended, community-driven and
the community rather than Bossa Studios staff.Related to this and enabled by the scalable nature of SpatialOS, every aspect of Worlds Adrift
If, for example, a ship is blown up and its pieces scattered across the ground, it will remain that way indefinitely unless another player,
into cohorts based on region and/or distance to a specific set of servers and instead can all play in the same world and at the same
of its design, is an invitation to experiment
namely because it runs on Windows and I only have access to a Mac
However, Bossa have kindly invited me to their next game jam and to spend some time up close with Worlds Adrift and its makers
navigate a dystopian future rife with inaccessibility, bureaucracy and government cuts, all the while holding down a job as a tech
journalist-cum-private investigator
I think it could be a hit.