INSUBCONTINENT EXCLUSIVE:
Apple's big WWDC 2018 keynote introduced iOS 12 to the world, and one of the key new features of the updated mobile operating system is
ARKit 2.ARKit 2 is the newest version of ARKit, the framework Apple announced at last year's WWDC that allows developers to create
augmented reality (AR) apps and games for the iPhone and iPad.The first ARKit instantly turned hundreds of millions of iPhones and iPads
We've outlined the big changes ARKit 2 brings forth below
We'll also dive into what the updated framework could mean for Apple's AR ambitions going forward.Here's what's new in ARKit 2Shared
experiencesThe ARKit 2 feature that users will get the most enjoyment out of is shared experiences
shared experiences as multiplayer for AR.To demonstrate ARKit 2's multiplayer powers, Lego Director of Innovation Martin Sanders came on
brand joined Sanders, and the two (armed with iPads) began adding characters like Lego Batman and buildings to the same AR scene
interact with, work with or compete against your friends in real-time.Google announced similar capabilities for its AR platform in the form
course, but we'll have to wait and see how users take to shared experiences in ARKit when it becomes available with iOS 12 in
you've placed a 3D object into an AR world, the object will stay there
Other users will be able to see it and interact with it, adding another level of immersion and player-to-player interaction.Of course, you
can also see the objects you've left behind and tinker with them yourself
You can be a little selfish with ARKit 2, if that's the sort of thing that's been holding you back from entering the virtual
neat thing about this app is that it shows off ARKit 2's improved object detection powers
It can sense and take accurate measurements of items like suitcases and even the dimensions of a photo, all with a drag of your finger
first version of ARKit could detect flat items like tables well enough, but 3D object detection lets the framework know when it's looking
Pixar, the new format is called Universal Scene Description (USDZ) and is optimized for sharing, Apple says
Adobe also plans to support USDZ, making it much easier to use the new format.With USDZ, AR-generated images can be sent over Messages or
sharing something you created over Messages, then mailing it to a friend who can view it and start manipulating it through their phone
tablets for much than blankly clicking and tapping on a 2D screen.With ARKit 2, Apple is setting an AR course for the next several years, a
virtual reality because the former lets you stay present in the real world while also enhancing it
VR, by contrast, is defined by blocking out what's around you to fully immerse you in a digitally rendered realm.ARKit 2's shared
experiences hit on exactly what Cook wants to achieve; a digital enhancement to the real-world that lets you interact with another person,
both IRL and in AR.This could come to the fore in Apple's rumored AR glasses; users will be able to see the same scene through their
Apple reconciles the stark differences between the two technologies remains to be seen.What we can say is that social interaction in AR is
clearly important to Apple, so chances are we'll see features that support social features front and center whenever Apple makes its own
glasses or headset or both.HSsMMJJtYf2FJCRUU8f5FL.jpg#