INSUBCONTINENT EXCLUSIVE:
LIV, a Prague-based company that wants to make VR gaming more fun to watch, and in turn bring players and spectators closer together, has
picked up $1 million in funding
However, the list of backers includes noteworthy names, such as the founder of Oculus (and designer of Oculus Rift), Palmer Luckey.Other
investors in LIV include Jaroslav Beck, CEO and co-founder of Beat Games (the studio behind VR streaming hit Beat Saber); early-stage VC
LIV is betting on the premise that VR gaming represents an entirely new platform, and it is new platforms with nascent ecosystems where the
biggest opportunities lie
Developers integrate our SDK, and content creators are then able to create content with those games and experiences using the LIV App
conveyed through the written word (you can see an example below)
movements the player makes to execute moves within the game
As a player moves their arms, for example, their avatar can be seen replicating the same moves based on sensor data pulled from the VR gear
the player is wearing.It is this ability to closely watch and potentially learn from the best players that has made video game streaming so
But, argues Shewki, the move to VR was initially a backwards step in this regard, as it required additional technology to close the gap
inside any of the 100s of games that we support
utilities like stream chat, stream alerts, scene controls and camera controls natively into the headset using our proprietary 3D overlay
system, built specifically with performance in mind (which in VR is already a scarce resource)
The LIV SDK is integrated by developers to get their games LIV-ready
in-game and in real time, such as purchasing health potions when a player most needs them or spawning extra monsters when they least expect
Our experiment results over 120 days were incredible
Week 1 and 2: 700% higher revenue/minute through higher engagement
in games like Fortnite and apply it to the audience side of live-gaming spectatorship