INSUBCONTINENT EXCLUSIVE:
Back when Baldur's Gate 3 got that way-too-short teaser back at E3 2019, I was already sold
While the trailer was very body horror-esque, the idea that mindflayers would be at the forefront of an RPG on PC was really exciting to
there that I really fell in love with the game, and now I can't wait to actually get my hands on it
in the intro cinematic, and if that doesn't immediately sell you on it, you just have to live with the fact that we just have inherently
York hotel basement and showed all of us Baldur's Gate III
looking Mindflayer puts Mindflayer-worm-things into the eyes of both your player character and a badass-looking Orc Woman (I stan), the
absolutely decimate a city, warping a bunch of people into pods that look like they come fresh out of The Matrix
game, there are of course a bunch of folks riding in on Dragons to fight back the Mindflayer, eventually destroying the S.S
The environments are genuinely next-level graphically, to the point where Baldur's Gate 3 executive producer Dave Walgrave told Eurogamer
takes an interesting turn
Rather than maintaining the top-down perspective that combat and exploration have, the game will zoom in during dialog, giving it a
cutscene-like perspective that really makes it seem like a AAA game
This alone makes Baldur's Gate 3 seem like the future of PC RPGs, combining that complex isometric RPG combat we all know and love with
This is a turn-based RPG like other games in the series, and this demands that players think their actions through
Not only do you have to take actions that your enemies might take into consideration before you start combat, but environmental elements
The person playing the game maneuvered their archer up the stairs in a flanking position before battle started, while a mage and a warrior
When combat started, the player's archer was able to just push the enemy archer from its elevated position, starting combat in the
player's advantage.The dice weren't kind, though
(Image credit: Larian Studios)Let's talk about the diceMost isometric RPGs are designed to evoke the feeling of playing a pen and paper
RPG, and most of them pull it off
bring up an actual dice on the screen that will show the number you need to beat to be successful, along with a D20 that will actually roll
It adds so much weight to everything you do, adding to the drama of the game
told that folks could save scum (basically where you spam your quicksave before everything you do) but eventually this should lead to folks
just accepting the consequences of bad rolls
After all, when you're actually playing a pen and paper RPG, you can't just load up a prior save because that risky action you took didn't
that you can play through at the beginning of the game, as characters trying to cure themselves of a Mindflayer-borne parasite in the brains
You only get to play through one of these origin stories to play through, but it was heavily implied that you'll meet all the other
This character is a vampire spawn that is still partially under the control of his master
which means to get all the story you'll have to play through the game multiple times
Some people might not like that, but I love it
starting points with the focus on dice rolls, and there are so many different ways Baldur's Gate 3 can play out that you'll potentially
years I've been waiting for an RPG to really take this style of gameplay to the modern age with gorgeous visuals and AAA production quality
I didn't think it would be Baldur's Gate 3 that would finally get us there, but I'm so happy it was
We were told that the game is still in early stages of development and that when Early Access does come, it'll last a while
game, but more than that, I can't wait to see the games that are further inspired by it