INSUBCONTINENT EXCLUSIVE:
Khronos Group has announced the initial release of extensions to facilitate Vulkan ray tracing, which is a major move in terms of pushing
formally released to developers with a view to gaining feedback before the spec is made final.Vulkan, as you may be aware, is a
any graphics card, although performance will obviously be better with a GPU that provides hardware acceleration via ray tracing cores (like
support, meaning it will be much easier to port between DX12 and Vulkan.There are, however, some slight differences between these two APIs,
which include a potentially big step forward for Vulkan: namely building the acceleration structure on host, and deferred host operations
case).In short, if the GPU is pushed to its fullest, help can be at hand from the CPU
And with many folks biggest fears revolving around the performance hit ray tracing entails, any help on that front will obviously be
tracing undoubtedly just got brighter.AMD will be implementing Vulkan support with its next-gen Navi graphics cards, and Andrej Zdravkovic,
of the major features in this extension, including ray shading, ray queries, and CPU acceleration structure management
We will be working with developers to ensure great performance from our Vulkan Ray Tracing implementation; these efforts will help us to