Oculus patents plans to… stretch your skin

INSUBCONTINENT EXCLUSIVE:
As much as we like Oculus Touch controllers, interacting with virtual environments using buttons and joysticks will never feel wholly
The gears and rollers in your Oculus Rift haptic gloves will sense and measure the pressure levels against your palm and fingers, and a skin
stretch sensor records the tactile feedback
Then, when the user picks up a virtual apple, the gears in your gloves will twist accordingly to simulate the same mechanical
Office)The first patent specifies that each glove would have six skin stretchers, one in the palm and one on each fingertip, that can move
The patent figures suggest that this pressure could be localized to specific areas of the hand, like the sides of fingers or the skin