Epic Games Store completely eliminates revenue fees for smaller developers

INSUBCONTINENT EXCLUSIVE:
It has been over six years since Epic started undercutting Steam's 30 percent revenue share for developers, asking for just 12 percent of
sales on its then-new Epic Games Store
Now, Epic is going even further by reducing those fees to zero for a game's first $1 million in annual sales.The newly announced fee
structure will go into effect in June, Epic said, and will apply to a developer's revenue on a "per app" basis
After the first $1 million in annual sales, apps will be charged the usual 12 percent fee for listing on the Epic Games Store.This isn't the
first time Epic has offered a financial break to smaller developers
Back in 2011, the company eschewed royalty payments for the first $50,000 in sales for projects made with the newly free Unreal Development
Kit
By 2020, that royalty-free grace period for Unreal Engine projects was increased to cover the first $1 million in lifetime sales for a
project.Epic's focus on the low end of the gaming revenue scale is something of an inverse of Valve's fee structure on Steam
Valve's fee goes down again to 20 percent after a game hits $50 million in lifetime sales.