INSUBCONTINENT EXCLUSIVE:
in order to deliver a better experience for players, and to facilitate more direct communication between publisher and player base (rather
than having to go through a third-party channel like Steam)
found very good successes in having those direct relationships with customers, and not been able to see those same benefits when we work
And so, specific for Fallout 76, we are going to try this because we think it will give us the best chance to do right by our
smoothly everything goes in terms of maintaining that closer level of interaction with the player base.When we first reported on Fallout 76
distribution and keeping everything running smoothly post-launch, with the fate of future releases dependent on how this episode pans