INSUBCONTINENT EXCLUSIVE:
bit.In the early 2010s, Battlefield 3 and Battlefield 4 expanded the franchise audience to more directly compete with Call of Duty, the
Developed primarily by EA-owned, Sweden-based studio DICE, the Battlefield games mixed the franchise's promise of combined arms warfare and
high player counts with Call of Duty's faster pace and greater platform accessibility.This was a golden age for Battlefield
However, 2018's Battlefield V launched to a mixed reception, and EA began losing players' attention in an expanding industry.Battlefield 3,
pictured here, kicked off the franchise's golden age.
Credit:
EA
Instead,
the hot new online shooters were Overwatch (2016), Fortnite (2017), and a resurgent Call of Duty
Fortnite was driven by a popular new gameplay mode called Battle Royale, and while EA attempted a Battle Royale mode in Battlefield V, it
didn't achieve the desired level of popularity.After V, DICE worked on a Battlefield title that was positioned as a throwback to the glory
That game would be called Battlefield 2042 (after the future year in which it was set), and it would launch in 2021.The launch of
Battlefield 2042 is where Glacier's development story begins
Simply put, the game was not fun enough, and Battlefield 2042 launched as a dud
foundational features of the game are meant to be in place
Because of this, the game's final release would need to be delayed in order to deliver on the developers' intent (and on players'
expectations)."Realistically, they have to delay the game by at least six months to complete it
Now, they eventually only delayed it by, I think, four or five weeks, which from a development point of view means very little," said one
person who worked closely with the project at the time.