INSUBCONTINENT EXCLUSIVE:
Update: Now that the HTC Vive price is at an all-time low, has the headset finally encroached on one of the Oculus Rift's strongest
selling pointsWe've got a complete breakdown of how the HTC Vive price compares to the cost of Oculus Rift
continues to be cheaper than HTC Vive, you still have to factor in the cost of building or purchasing a VR-ready PC (for both headsets).Some
more good news came in for Oculus Rift a few weeks ago when the latest Steam hardware survey revealed the headset overtook HTC Vive among
survey suggests that Oculus Rift is gaining ground on HTC, which up until recently was consistently the top headset in the survey.Original
article continues belowHTC Vive vs Oculus Rift
It's a two-year-old VR battle that's seen some new contenders arise to challenge for the crown, but for many shoppers, the choice still
has its own set of pros and cons, as well as different price points.The story for the top two VR headsets is a compelling one, so before we
break down design, specs and price, let's revisit how the HTC Vive and Oculus Rift got their starts.Find out if your PC rig is ready for
VR!How it all beganOculus Rift's story began as an ordinary Kickstarter project, but within a few years the company was snatched up by
Now, Facebook has thrown its considerable weight behind Oculus Rift, convinced that virtual reality is the future of social interaction
The social network certainly put its money where its mouth is.Oculus Rift also has the backing of storied game makers, such as legendary
video game programmer (and co-creator of Doom) John Carmack
However, notably the creator of the Rift, Palmer Luckey, left his passion project behind in favor of a more elusive venture.Oculus and
Facebook aren't stopping with the Rift, either
The companies also announced the Oculus Go in late 2017, a cheaper standalone headset that doesn't require a smartphone or tethered PC to
There's also a much more robust standalone headset in development, called Project Santa Cruz
imminent release of Oculus Go, Oculus Rift remains the star product in the Oculus and Facebook VR line.Tattooed dude with Oculus RiftHTC
some of the most critically and commercially successful smartphones and tablets, while Valve is a long-time ally of PC gaming fans with
Steam, a PC gaming client neatly packed with the Vive in the form of Steam VR.HTC Vive has seen a few add-ons over the years, such as the
HTC Vive Tracker, and though there were plans to create a standalone HTC headset that ran Google's Daydream VR platform, those plans fell
The key upgrade here is a much sharper screen resolution
wearing HTC ViveWhile both the HTC Vive and Oculus Rift have introduced new models, the original and most well-known headsets still have top
likely only going to be able to afford one
video game worlds and out-of-body experiences within your living room, and that's because the technology backing them up is similar in a
lot of cases.This is what you see, every which way you turnThe all-important displays are everything your mother warned you about when she
said not to sit too close to the TV
As a result, each eye gets its own 1,080 x 1,200 resolution display to mindlessly gaze at.With a 90Hz refresh rate on both headsets and
asynchronous spacewarp on the Rift for 90 fps VR, this means there are 233 million pixels flying at your face every second, making for a
grown-up VR experience versus the 60Hz Samsung Gear VR.HTC Vive and Oculus Rift also have a wider 110-degree field of view (measured
It'll change your worldYou're not going to be able to break free of the required computer, though, as both headsets have to be tethered to a
powerful computer with a smorgasbord of cables in order to function
Luckily, that may not be the case for long, as Facebook revealed the PC-less Oculus Go and Project Santa Cruz headset, with the former
launching sometime in 2018.For Oculus Rift fans, Project Santa Cruz is an honest-to-goodness wireless VR headset or, as Oculus describes it,
This gives you a fully 360-degree VR experience without the need for any cables whatsoever.Also important to bear in mind is that that are
wireless.HTC's camera also allows for a Chaperone safety system, which fosters room-scale VR within a 15 x 15 space by casting a blue
outline on walls and objects established by the Lighthouse sensors when you get too close
third parties like Intel are designing additional camera add-ons for the Vive that allow for improved hand-tracking and real-time
environment scanning to avoid walking into obstacles
And, with Valve having made its tracking tech royalty-free, more developers will be able to create similar accessories for the Vive.Oculus
sensor that enables room-scale VR comparable to that of the HTC Vive
Until earlier this year, that option was in beta, but now Oculus fully supports sitting, standing and room-scale VR.Design and comfortYour
gateway to other worlds is through a VR headset strapped to your noggin via adjustable Velcro
compactThis is where the Oculus Rift vs HTC Vive differ the most, actually
While both are comfortable enough with face padding and are lightweight, there's definitely more heft to the Vive.Oculus Rift is a bit
more refined looking with a compact design that amounts to a big, black brick sitting against your face
It looks almost as if the Oculus headset has had a puffy allergic reaction.HTC Vive is noticeably larger, but it's not like you're seeing
it from the outsideAnd though we said Vive is lightweight, it's technically heavier at around 555g without headphones included
Oculus is 470g by comparison and throws in headphones.That bigger size and weight does have advantages: a lens distance knob moves the Vive
lenses further and closer to your face
This is a helpful extra for people who wear glasses
Oculus Rift supports glasses, too, but the headsets doesn't have this handy adjustment knob for good measure.Neither VR headset requires a
phone, like the Samsung Gear VR, but HTC Vive does connect to your phone via Bluetooth for answering calls and messages
the game virtually, and we've experienced the same with the Oculus Touch
Oculus Touch and HTC Vive controllers are included with each headset in the box, so you don't have to buy them separately to get
Both controllers take a little getting used to as you have to feel the button positions by touch, but after awhile, gaming with the
controllers is pretty natural.The HTC Vive controllers may look a little odd, but are actually quite comfortableNeither set is weighty, and
after awhile, you more or less forget you're holding something in your hand
That is, until you fail to grab a VR object just right and have to try repeatedly to pick it up.Additional controllers besides the two you
get in the box do cost extra
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