
Ubisoft provided flights from Chicago to Rome and accommodation so that Ars could participate in the preview opportunity for Anno 117: Pax Romana.
Ars does not accept paid editorial content.There aren't any games quite like the Anno series, and based on some hands-on time at a recent press junket, I can say that the latest entry has the potential to be an appealing on-ramp for history buffs and strategy game fans who haven't explored the franchise beforeprovided players approach it with a lot of patience.The previous entry in the series, 2019's Anno 1800, was seen as something of a return to form by longtime franchise fans, who weren't as thrilled with the futuristic entries that preceded it.
It reportedly reached 5 million players, which is quite a lot for a PC-focused strategy title, so 1800 was a popularization moment for the franchise, too.Anno 117: Pax Romana, due later this year, aims to build on that momentum and turn the franchise into a crossover hit.
While the Anno games have long been popular with a certain crowd (strategy gamers in Europe, and specifically Germany, where the games are developed), its addictive gameplay and top-tier presentation have the potential to appeal with even more people, provided publisher Ubisoft makes the right choices.Throughout its decades of history, I've dabbled with the Anno series of strategy games, but it has always been on my "someday I think I'll really get into this" list.
Last month, I attended a press junket where a preview build of the game was available to play for about three hoursa chance to see if it successfully follows up on 1800.
In my time with it, I found that the bones of the game are promising, and the presentation is outstanding.
That said, the new-player onboarding experience will have to improve for the game to find new audiences.Anno games are part city builders, part supply chain simulations.
Like many builders, you lay down roads, build critical infrastructure like firefighting structures, and develop your population in size and wealth.
But all of that dovetails with systems of developing and harvesting natural resources, converting them into produced goods, and turning those produced goods into both wealth and further development for your settlements.